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St Marie du Mont - Hell Let Loose

This was meant to be just an overhaul, but was a remake. The original level was more historically accurate. The choice behind updating it was to improve its gameplay, which had become very stale and exploitative. Everything I put into this remake was to improve gameplay. The argument between historical accuracy and gameplay I think is best argued as so: Authenticity comes in two forms, how authentic the level looks and how authentic players play it. The latter is more important. Because no matter how historical the level looks, if players play it in inauthentic ways the end-user is still left with something inaccurate. End-user experience is ultimately more important than looks. My responsibility was everything but the town itself. Special thanks to Gryzten for his efforts there.

Thanks to all the hard work from those who worked on Hell Let Loose. Special thanks to Danny Ivan Flu, Grytzen Jetze Veenstra, and Max Rea.